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UPDATE: fs_readDir + malloc bugfix, runtime changes
October 17, 2023
by
Crit Chance Studios
1
Hello again! Some minor fixes & changes with this update: A fix to fs_readDir, so it now properly null-terminates the directory name in the output struct A fix to malloc not being properly 8-byte alig...
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UPDATE: VDP bugfix + new YUV texture format
June 24, 2023
by
Crit Chance Studios
1
Quick little update for Dreambox! This fixes a bug which meant texture memory was being improperly tracked (and wouldn't go down after releasing a texture), but also adds a brand new texture format: Y...
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UPDATE: New CD driver, CD throttling changes
February 09, 2023
by
Crit Chance Studios
1
#3d, #fantasy-console, #game engine, #update
Hello! Been a while! This update mostly touches the CD reader system in Dreambox: There's now a brand new option to boot Dreambox games directly from physical CDs! To do this, pass "--diskdriver cd" a...
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HOTFIX: drawGeometry crash
October 03, 2022
by
Crit Chance Studios
Another quick patch today. This one fixes a potential AccessViolation crash in vdp_drawGeometry calls!...
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HOTFIX: Backface culling + Keyboard input
September 30, 2022
by
Crit Chance Studios
#hotfix
Quick patch once again to fix a couple of bugs: Fixed vdp_setCulling not actually taking effect until next call to vdp_setWindingOrder Fixed keyboard input not working if controller is disconnected...
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HOTFIX: Debug mode change
September 29, 2022
by
Crit Chance Studios
#hotfix
This is a small hotfix that affects an aspect of debugging in DreamBox. DreamBox runs on wasmtime, which has an option to enable debug information in WASM modules. This is intended to integrate with L...
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UPDATE: New vertex format, texture update API
September 26, 2022
by
Crit Chance Studios
Small update this time, just a couple of new things! There's a brand new vdp_PackedVertex vertex format, and an associated vdp_drawGeometryPacked function. Internally, this IS the vertex format Dreamb...
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UPDATE: fs_ API bugfixes & vm changes
September 24, 2022
by
Crit Chance Studios
Hey all, a new update just went live! This is mostly a bugfix patch but also has a couple of new limitations to be aware of: Fixed fs_* APIs returning -1 in many error cases instead of 0 (they can now...
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UPDATE: KB binding, launch options, & API changes
September 21, 2022
by
Crit Chance Studios
#bugfix, #announcement, #update
Hello! Once again a new build is up, and it has some nice features I'd like to cover: New command-line launch options for booting directly to disc - you can use -s/--startcd [path/to/iso] to start Dre...
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New Official Rust SDK!
September 20, 2022
by
Crit Chance Studios
#announcement
As of now, there is a brand new Rust SDK for creating DreamBox games. In fact, as of now this is the primary supported method of creating DreamBox games for a couple of reasons - don't worry, C/C++ ga...
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New sample projects available!
September 17, 2022
by
Crit Chance Studios
#update
I've just uploaded a new set of sample projects! More of them to come, but you can already find examples of drawing geometry, uploading textures, and playing sound effects. I'll also be working on exa...
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UPDATE: Fixed db_sounddriver.c bug
September 17, 2022
by
Crit Chance Studios
#bugfix
Well I said it was alpha for a reason and here we are: the first major bug. Really it was a typo, but I can't believe this code ever worked, or maybe a symbol rename just didn't update everything corr...
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DreamBox 1.0.0a Launched!
September 16, 2022
by
Crit Chance Studios
#announcement
So that's it! DreamBox is officially in public alpha! DreamBox started as a neat little concept of mine to build a fantasy console that looks just like the second-gen 3D consoles of the 2000s. It's co...
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